(Updated September 1, 2020) Overview For the semester we will be holding class online using Zoom. This way everyone can attend wherever they feel most comfortable and maintain social distance during the Coronavirus Pandemic. Zoom is a very easy product to use and is available on nearly every platform. It is recommended that you test … Read More “Zoom Class Details” »
Author: William Jojo
(Updated March 4, 2020) NOTE: This document supersedes all previous CAS documentation prior to January 2020. We loosely follow the New School model of deploying Apereo CAS. Where appropriate we eliminate or modify the process to suit the needs of HVCC. We are implementing a good portion of the complexity of New School and we … Read More “Layout Test” »
Identify each name as either a primitive data type or a class. [qdeck random=“true”] [q]int [a]primitive [q]String [a]class [q]System [a]class [q]float [a]primitive [/qdeck]
; —————————————————————————– ; A 64-bit command line application to compute x^y. ; ; Syntax: power x y ; x and y are (32-bit) integers ; —————————————————————————– global main extern printf extern puts extern atoi section .text main: push r12 ; save callee-save registers push r13 push r14 ; By pushing 3 registers our stack is … Read More “asm” »
Below is the code that can be used to perform the (pass-thru) SSO to BankMobile. It is understood that this code is behind some form of site-imposed SSO (CAS/SAML/LDAP etc.). Lines Purpose 8-19 Functions to perform the basic encryption/decryption with AES-128-ECB. 21-24 Load specific support files. This abstraction provides additional security as the include path … Read More “PHP Code to Perform BankMobile SSO” »
[Note: Mastermind is a registered trademark of Invicta Toys and Games and distributed by Pressman.] For the Spring 2020 semester we will be building our own version of Mastermind. It will begin as a text based game followed by being converted to JavaFX. Sample game board. The process will involve: Identifying data types. Performing string … Read More “Mastermind by Design” »
Any book on algorithms will ultimately become either a fanfare of overwhelming math & code examples or a pedantic display. It is the goal of this author to avoid both. Mathematical jargon will be kept to a minimum. Focus will be placed exclusively on the understanding of the principles of the algorithm. It does not … Read More “Introduction” »
Write a Java user-defined class called Student and a class tester program called Project9_lastname. These will be separate Java source files (Project9_lastname.java and Student.java). Learning outcomes Build a program using multiple source files. Build a user-defined class. Create overloaded mutators. Create accessors and mutators. Build code to test all code paths. The Student class will … Read More “CISS-110 Project 9” »
CISS-110 Project 8b Write a Java program to create a GUI using JavaFX with GridPane, TextField, Label, RadioButton, ToggleGroup and Button objects. This is a continuation of Project 7, which used the text-based menu-driven model. Learning outcomes Implementing user-defined methods. Working with JavaFX. Working with events. Confirmation program produces desired results. Write two value-returning methods … Read More “CISS-110 Project 8b – JavaFX” »
CISS-110 Project 6 For this project, you will continue working with files. The file format will be a series of numbers, which could be binary, octal, decimal, or hexadecimal. Some numbers will fall into multiple categories. For example, 306 can fall into three possible classifications. Learning outcomes Implementing user-defined methods. Working with regular expressions. Working … Read More “CISS-110 Project 6b” »